I knew 100% it would come to this.
I was stubborn enough not to help you guys on Karazhan just to prove you guys are unorganized and unprepared. Not only was a forum was given to you, but also TWO tanks! Two tanks to organize a 10man in 1 week. You guys had the freewill to pick your own roster, you were basically a GM. I was going to let this go on for 1 month, but looks like the 3rd week you guys proved my point, you're pathetic -_-;.
You guys see my raid roster for ZA on wednesday? Guess how I filled it. I used the in-game mailing system and whispered to players. I gave myself 1 week to prep it. Easy.
Now let's get back to my point about "progression". You guys want 2 Karazhan? Maybe 3 or 4 or hell even 10! You guys fighting for players to be in your karazhan, calling each other name because you're a karazhan expert or something. Everyone is so better than everyone else huh? This is what happens when you give free will to incompetent people. Like God gave us free will on Earth.... and look now, Mother Nature is dying.
Here's the deal.
1 100% Karazhan.
The left over go pugs (stand up and do things yourself, don't be a sandbag in PRISM)
If Whiteink have the time, he'll take you to his random Karazhan.
The point of this deal is...
Karazhan is just a waste of time for the guild to have fun. It's like a filler moment of progression. Why? It goes nowhere, except VERY LONG Term upgrading gears.
Teaches you no team value for the 25Man.
And it's taking players from our ZA Progression.
This is where I stand... Progression and Leveling my Holy Paladin. (Also Arena)
You want to only do karazhan, that's fine. If you get mad cause you're left out from the karazhan. Join a Karazhan-Only Guild. Problem solved. (Should really start our own pug group)
We have a lot of new players to the guild. I recommend you guys be friend with each other and do heroics together or dailies or even BG. Stop worrying about Karazhan.. You have 1 week to eventually find a group.
Here's some "tips"
1) Worry about the overall of the guild, not why you couldn't do karazhan you selfish @$$.
2) Enjoy the damn game! While the rest of the players are getting geared and ready to progress.
3) Don't wait for Whiteink to carry you on his back.
4) Just chill... and enjoy... Is that so hard?
Tuesday, March 18, 2008
Tuesday, March 11, 2008
Healing PRISM
Sorry for not updating this for awhile. Been busy farming or lounging around Ironforge.
Anyways, let me tell you what I found out about PRISM! I learned that our healers don't communicate to each other like they should be.
Karazhan Orange needed a healer so I logged on Holyink and decided to heal for them.
They were wondering if I healed before, but little did they know; let's just say it's been a long time =P. In order to be a good healer, you just have to do your part and not let them die. Then automatically you get a titled "good healer". But if you let someone die, then automatically you're a bad healer. Me and Cleptis were the only two healer for Karazhan. We have tried two healer before and it went AWFUL! But this time, I am in control of the healer's part.
I told Cleptis to heal the MT while I'll heal the Raid for trash. Easy right? I trusted Cleptis 100% to do his part. It worked. Now for Boss fight things get a little different. I am an efficient-mana/rage/energy player. I don't want us to Overheal ANYONE. There will be no double healing. If a double heal occur, it means I have fail at communicating and did not trusted my guildies healing. SO, I called out every person I was going to heal. I knew 100% to not touch the MT with heals, unless my raid is topped. If Cleptis said he'll heal someone, I'll heal someone else. The heal were distributed flawlessly.
What boss were we doing? Shade of Aran. Now you're thinking, "Oh easy boss." True, it is easy, except for the fact I forgot to tell them about the elemental that comes out at 40% or so. We killed like 1 elemental when the boss was downed. The entire raid was getting hit by frostbolt while they had to stand still in Flame Wreath or standing there at the bookshelf while waitng for Arcane Explosion to go off, or even trying to tank the Elemental while blizzard is pounding at them. It was pretty intense but we had 1 death and 3 Elemental despawned when Aran died.
We have this problem with 3 Healers... When Elemental comes out and just pwn everyone. I would usually tank and tell my raid what to do, but never who to heal. This is where Healing comes in. IF Me and Cleptis can heal the entire raid, but why can't THREE healers do it?
The answer is Communcation. The 3 healers are probably healing the person with 20% health.
It may not even be a Tank, maybe a mage that got caught in blizzard. After 2-3second the mage got 3 heals, and is overhealed after the first heal because it was a crit. Now the tank is low and 3 heals on the tank, and so forth. It's like the 3 healers combined into 1 SUPER HEALER. Every heal will be an overheal.
My advice to PRISM is, stick to your healing assignment or make one for the raid. Trust at least 99% of your healers. That 1% can be you topping off because you're done with your assignment for that 3 second. Communicate with each other, tell them who you're going to heal or dispel. Or even ask for help, tell them to heal this person for you, because you are silenced/stun/LoS/ etc.
It took me 1 boss fight to realize this, and we went to downed Prince with this tactic.
There are those who healed 1-70 and still don't grasp the concept that I was explaining.
If you're thinking, "Whiteink stick to tanking man you don't know anything about healing"
Prove to me that you can heal. Our Karazhan should consist of 2 healers from now on.
3 Healers is an overkill, I know because I was bored doing healing with Cleptis; Only the MT gets hit and he was assign to him.
To summarized this...
1) Set a healing assignment and take advantage of special healing spec (ie. Inspiration)
2) Trust your healing parters and communicate with them.
3) Preemptive heal for heavy hitting boss, cancel if the Main healer topped him.
4) Take advantage of the 5-sec Rule (Priest), tell your healing partner you're going to regen while he'll cover for you
5) Be mana-efficients the BEST you can! Know your math and know how much you heal for to the person that needs a certain amount of heals.
Good Luck!
Anyways, let me tell you what I found out about PRISM! I learned that our healers don't communicate to each other like they should be.
Karazhan Orange needed a healer so I logged on Holyink and decided to heal for them.
They were wondering if I healed before, but little did they know; let's just say it's been a long time =P. In order to be a good healer, you just have to do your part and not let them die. Then automatically you get a titled "good healer". But if you let someone die, then automatically you're a bad healer. Me and Cleptis were the only two healer for Karazhan. We have tried two healer before and it went AWFUL! But this time, I am in control of the healer's part.
I told Cleptis to heal the MT while I'll heal the Raid for trash. Easy right? I trusted Cleptis 100% to do his part. It worked. Now for Boss fight things get a little different. I am an efficient-mana/rage/energy player. I don't want us to Overheal ANYONE. There will be no double healing. If a double heal occur, it means I have fail at communicating and did not trusted my guildies healing. SO, I called out every person I was going to heal. I knew 100% to not touch the MT with heals, unless my raid is topped. If Cleptis said he'll heal someone, I'll heal someone else. The heal were distributed flawlessly.
What boss were we doing? Shade of Aran. Now you're thinking, "Oh easy boss." True, it is easy, except for the fact I forgot to tell them about the elemental that comes out at 40% or so. We killed like 1 elemental when the boss was downed. The entire raid was getting hit by frostbolt while they had to stand still in Flame Wreath or standing there at the bookshelf while waitng for Arcane Explosion to go off, or even trying to tank the Elemental while blizzard is pounding at them. It was pretty intense but we had 1 death and 3 Elemental despawned when Aran died.
We have this problem with 3 Healers... When Elemental comes out and just pwn everyone. I would usually tank and tell my raid what to do, but never who to heal. This is where Healing comes in. IF Me and Cleptis can heal the entire raid, but why can't THREE healers do it?
The answer is Communcation. The 3 healers are probably healing the person with 20% health.
It may not even be a Tank, maybe a mage that got caught in blizzard. After 2-3second the mage got 3 heals, and is overhealed after the first heal because it was a crit. Now the tank is low and 3 heals on the tank, and so forth. It's like the 3 healers combined into 1 SUPER HEALER. Every heal will be an overheal.
My advice to PRISM is, stick to your healing assignment or make one for the raid. Trust at least 99% of your healers. That 1% can be you topping off because you're done with your assignment for that 3 second. Communicate with each other, tell them who you're going to heal or dispel. Or even ask for help, tell them to heal this person for you, because you are silenced/stun/LoS/ etc.
It took me 1 boss fight to realize this, and we went to downed Prince with this tactic.
There are those who healed 1-70 and still don't grasp the concept that I was explaining.
If you're thinking, "Whiteink stick to tanking man you don't know anything about healing"
Prove to me that you can heal. Our Karazhan should consist of 2 healers from now on.
3 Healers is an overkill, I know because I was bored doing healing with Cleptis; Only the MT gets hit and he was assign to him.
To summarized this...
1) Set a healing assignment and take advantage of special healing spec (ie. Inspiration)
2) Trust your healing parters and communicate with them.
3) Preemptive heal for heavy hitting boss, cancel if the Main healer topped him.
4) Take advantage of the 5-sec Rule (Priest), tell your healing partner you're going to regen while he'll cover for you
5) Be mana-efficients the BEST you can! Know your math and know how much you heal for to the person that needs a certain amount of heals.
Good Luck!
Wednesday, January 9, 2008
Taunting Death
Zul'Aman was a disaster! About 70% of the raid had their flask of choice, but Zul'Aman was still TOO much for us. It took us 7th attempt to down the last pull to Nalorakk. We honestly didn't have the right class make up for it, so crowd-controlling was difficult. Our Druid off-tank still had greens gear and couple of blues. For our healers, we brought in 2 Tree Druid and a Holy Paladin (He was quite slow and useless). The heal-over-time was not good enough to heal an undergeared tank, while keeping me up at the same time. Mind you that I have only 34% avoidance (Dodge+Parry), but 14.5k HP and 16k armor without buffs. If we had another off-tank with my stats I believe we would of pull it off. That and if I knew more about "Taunt"...
::Experiment::
While things were getting hazy trying to keep tanks up and taking turn taunting during transformation, an argument about taunt giving you threat came up. I was 100% certain that Taunt does not generate any threat but just gain aggro for 3sec, and within those 3sec you must do more threat than the person who had aggro. The raid had my back on this, but still he was determined he was right. He told me to test it with him so I did. He blasted away on a mob, let's say 2000 threat(I forgot exactly how much he had). He told me to Taunt it and don't attack or use anything. So I did, I had aggro past 3 sec and he decided to cast a projectile spell at it; I still have aggro pass 3sec doing nothing. I've been enlighten by a Resto Druid. I wowwiki'd on Warrior's Taunt, and it said they must past 130%/110% threat from the person who used Taunt (130% if mob at range, 110% if mob is in melee range). This may be the same for Druid's Growl.
::Conclusion::
So actually there is no threat generating from Taunt. You would have to past the aggro threshold at 130% or 110% once the Taunt's 3sec limit is over to gain back the aggro. Also when you taunt it off from the person who has aggro, you'll gain the same threat as him. I wasn't wrong about taunt, but his argument should of been more clear. He was on the right path and I'm glad he brought it up to test it.
::In a Perfect PRISM Raid::
In a situation where 2 Tanks are taunting to switch tank because of debuff. The other tank who did not taunt, should stop DPSing and let the new tank build his threat. If for any reason one of the tank died and got a battle resurrection. He can still be in the tank rotation due to taunt which gain an EXACT threat as the current tank and the raid DPS should have no reason to stop or drop DPS.
::In Reality::
When me and this druid were tanking Nalorakk; I pulled aggro when he was supposed to tank it, which caused me to have the debuff, Mangle. This forced me to be unable to tank the next phase. Wiped. On another attempt where the druid tank died for unknown reason (healing issue). It was almost his turn to taunt it and tank it, so he got battle res'd. I told the raid to drop dps so he can pick it up. Eventually, Wiped.
::Learning is a Bitch::
I made TWO major mistakes (besides the undergeared and only HoTs healing). I wish I knew more about taunting before I attempted this boss. Who would of known 1 skill played a major impact on a boss, Taunt.
We decided to stop doing ZA and focused on gearing up players in Karazhan and attempt Gruul's soon.
::Experiment::
While things were getting hazy trying to keep tanks up and taking turn taunting during transformation, an argument about taunt giving you threat came up. I was 100% certain that Taunt does not generate any threat but just gain aggro for 3sec, and within those 3sec you must do more threat than the person who had aggro. The raid had my back on this, but still he was determined he was right. He told me to test it with him so I did. He blasted away on a mob, let's say 2000 threat(I forgot exactly how much he had). He told me to Taunt it and don't attack or use anything. So I did, I had aggro past 3 sec and he decided to cast a projectile spell at it; I still have aggro pass 3sec doing nothing. I've been enlighten by a Resto Druid. I wowwiki'd on Warrior's Taunt, and it said they must past 130%/110% threat from the person who used Taunt (130% if mob at range, 110% if mob is in melee range). This may be the same for Druid's Growl.
::Conclusion::
So actually there is no threat generating from Taunt. You would have to past the aggro threshold at 130% or 110% once the Taunt's 3sec limit is over to gain back the aggro. Also when you taunt it off from the person who has aggro, you'll gain the same threat as him. I wasn't wrong about taunt, but his argument should of been more clear. He was on the right path and I'm glad he brought it up to test it.
::In a Perfect PRISM Raid::
In a situation where 2 Tanks are taunting to switch tank because of debuff. The other tank who did not taunt, should stop DPSing and let the new tank build his threat. If for any reason one of the tank died and got a battle resurrection. He can still be in the tank rotation due to taunt which gain an EXACT threat as the current tank and the raid DPS should have no reason to stop or drop DPS.
::In Reality::
When me and this druid were tanking Nalorakk; I pulled aggro when he was supposed to tank it, which caused me to have the debuff, Mangle. This forced me to be unable to tank the next phase. Wiped. On another attempt where the druid tank died for unknown reason (healing issue). It was almost his turn to taunt it and tank it, so he got battle res'd. I told the raid to drop dps so he can pick it up. Eventually, Wiped.
::Learning is a Bitch::
I made TWO major mistakes (besides the undergeared and only HoTs healing). I wish I knew more about taunting before I attempted this boss. Who would of known 1 skill played a major impact on a boss, Taunt.
We decided to stop doing ZA and focused on gearing up players in Karazhan and attempt Gruul's soon.
Introduction
My guild is being prepared to do a 25-man, Gruul's Lair. I decided to blog the entire tanking experience with PRISM. I am the Guild Master, or "General" as the guild rank says. I am a Dwarf Warrior who favors "Effective Health" over "Avoidance", but respect it at the same time. My guildies call me Whiteink. I am from California, 21, and playing on a eastcoast server, Scilla. No one likes to read a novel from blogs so I'm going straight to the point
We're going to start doing Zul'Aman today. While recruiting more players to PRISM for the 25-man content. I really don't know who's going to be on; there are no guild raid roster at the moment. Our guild is pretty much spontaneous when it comes to raiding. No complaints there, it works well with us. But lately we're getting more people and things are changing. I want us to get organized by having a set schedule and roster. Guildies would know when to raid and who's going to be on (hopefully they'll get on).
Eventually I'll have a schedule of all the raiders and maintain everything in a professional manner. Yay PRISM!
Today's Goal:
Farming [Thick Clefthoof Leather]x20
Organizing guild's rank and bank issue
Figure out who and what classes are coming to the future ZA Raids
Downing Nalorakk & Akil'zon
This Week's Goal:
[Unwavering Legguards] (75 BoJ) Currently have 38
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