Wednesday, January 9, 2008

Taunting Death

Zul'Aman was a disaster! About 70% of the raid had their flask of choice, but Zul'Aman was still TOO much for us. It took us 7th attempt to down the last pull to Nalorakk. We honestly didn't have the right class make up for it, so crowd-controlling was difficult. Our Druid off-tank still had greens gear and couple of blues. For our healers, we brought in 2 Tree Druid and a Holy Paladin (He was quite slow and useless). The heal-over-time was not good enough to heal an undergeared tank, while keeping me up at the same time. Mind you that I have only 34% avoidance (Dodge+Parry), but 14.5k HP and 16k armor without buffs. If we had another off-tank with my stats I believe we would of pull it off. That and if I knew more about "Taunt"...

::Experiment::
While things were getting hazy trying to keep tanks up and taking turn taunting during transformation, an argument about taunt giving you threat came up. I was 100% certain that Taunt does not generate any threat but just gain aggro for 3sec, and within those 3sec you must do more threat than the person who had aggro. The raid had my back on this, but still he was determined he was right. He told me to test it with him so I did. He blasted away on a mob, let's say 2000 threat(I forgot exactly how much he had). He told me to Taunt it and don't attack or use anything. So I did, I had aggro past 3 sec and he decided to cast a projectile spell at it; I still have aggro pass 3sec doing nothing. I've been enlighten by a Resto Druid. I wowwiki'd on Warrior's Taunt, and it said they must past 130%/110% threat from the person who used Taunt (130% if mob at range, 110% if mob is in melee range). This may be the same for Druid's Growl.

::Conclusion::
So actually there is no threat generating from Taunt. You would have to past the aggro threshold at 130% or 110% once the Taunt's 3sec limit is over to gain back the aggro. Also when you taunt it off from the person who has aggro, you'll gain the same threat as him. I wasn't wrong about taunt, but his argument should of been more clear. He was on the right path and I'm glad he brought it up to test it.

::In a Perfect PRISM Raid::

In a situation where 2 Tanks are taunting to switch tank because of debuff. The other tank who did not taunt, should stop DPSing and let the new tank build his threat. If for any reason one of the tank died and got a battle resurrection. He can still be in the tank rotation due to taunt which gain an EXACT threat as the current tank and the raid DPS should have no reason to stop or drop DPS.

::In Reality::
When me and this druid were tanking Nalorakk; I pulled aggro when he was supposed to tank it, which caused me to have the debuff, Mangle. This forced me to be unable to tank the next phase. Wiped. On another attempt where the druid tank died for unknown reason (healing issue). It was almost his turn to taunt it and tank it, so he got battle res'd. I told the raid to drop dps so he can pick it up. Eventually, Wiped.

::Learning is a Bitch::
I made TWO major mistakes (besides the undergeared and only HoTs healing). I wish I knew more about taunting before I attempted this boss. Who would of known 1 skill played a major impact on a boss, Taunt.

We decided to stop doing ZA and focused on gearing up players in Karazhan and attempt Gruul's soon.

Introduction


My guild is being prepared to do a 25-man, Gruul's Lair. I decided to blog the entire tanking experience with PRISM. I am the Guild Master, or "General" as the guild rank says. I am a Dwarf Warrior who favors "Effective Health" over "Avoidance", but respect it at the same time. My guildies call me Whiteink. I am from California, 21, and playing on a eastcoast server, Scilla. No one likes to read a novel from blogs so I'm going straight to the point

We're going to start doing Zul'Aman today. While recruiting more players to PRISM for the 25-man content. I really don't know who's going to be on; there are no guild raid roster at the moment. Our guild is pretty much spontaneous when it comes to raiding. No complaints there, it works well with us. But lately we're getting more people and things are changing. I want us to get organized by having a set schedule and roster. Guildies would know when to raid and who's going to be on (hopefully they'll get on).

Eventually I'll have a schedule of all the raiders and maintain everything in a professional manner. Yay PRISM!

Today's Goal:
Farming [Thick Clefthoof Leather]x20
Organizing guild's rank and bank issue
Figure out who and what classes are coming to the future ZA Raids
Downing Nalorakk & Akil'zon

This Week's Goal:
[Unwavering Legguards] (75 BoJ) Currently have 38